a journey of growth and connection
THE WORKSHOP
A DPS mentorship taught by Randy Ruedisueli
what was the workshop?
The Workshop was a mentorship program offered through DPS by my former mentor, Hardy Fowler, and led by fellow mentee Randy Ruedisueli—an incredible, well-rounded artist with industry experience. Smaller in scale than the full mentorship program, the Workshop was designed to guide aspiring artists through a series of creative projects aimed at honing our skills. It provided a structured learning environment with assignments, challenges, and valuable feedback to push creativity and technique.
Sadly, the Workshop only lasted a few months. It was a fantastic idea with the potential to grow into something even greater. Despite its short run, the Workshop brought about something invaluable—strong friendships that I’ve maintained and cherish to this day.
Below, you’ll find the projects I completed during my time in the Workshop. You may notice some odd tags I’ve added to the images: Completed. Not submitted. Finished after the workshop. For fun. The reason? Not all of these projects were submitted alongside everyone else’s. Some I completed while the Workshop was still in session, others I finished and yet never shared for one reason or another. Some were revisited after the program or made just for fun because I wanted to take a concept or project further.
No one knew at the time, but I was struggling with depression while the Workshop was ongoing. Badly. That, on top of a demanding night shift, made it challenging to stay focused and keep pace with the rest of the group. I often only had time to share my initial sketches or ideas, whereas everyone had whole sheets of designs filled out. By the time I completed a page to the same level, the group was already moving on to the next project. I didn’t bother sharing what I’d worked on, no matter the level of completeness, believing it was too late to matter.
Those are the lies my head and my emotions were telling me. I was shy, I was depressed, and I often felt as though I’d missed my opportunity to share my work or receive meaningful feedback without disrupting things. I wasn’t good about reaching out. I was unable to shake the feeling that I’d let down my peers, my instructor, and myself. They never made me feel that way. They were honestly the only good part of my day sometimes. But even when the Workshop ended, I could never bring myself to share any of these.
It’s hard to look back on things you feel you failed. It’s difficult to share those things proudly, to have people comment on them, critique them, compliment them. It’s taken me a long time to come to terms with things. To understand the struggles I was going through were altering my perception of things. That is the way I was feeling, and have been feeling about a lot of things, colored the way I viewed a lot of these projects and my art in general.
Now, while curating what pieces to include in my portfolio, I am happy to realize I no longer see them as failures. Those feelings were shaped by depression, not truth. These works, whether finished or not, represent my growth as an artist. They’re challenges I overcame. They’re moments I had with my friends. They’re memories and stepping stones to becoming who I am now. And I am more settled and at ease than I’ve been in a long time.
I’m so glad I joined the Workshop, even if it was a struggle at the time. The lessons I learned helped me grow more than I think I realized and the people I met made a lasting impact. Seeing the work now, all compiled like this? It shows me how much I actually achieved. And looking back, I think the Workshop may have gotten me through the real struggle by giving me an outlet and companionship. For that, I’m even more grateful.
1 - elemental weapon
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The task was to design a tactical weapon for the main character of a video game—something infused with elemental properties that not only reflects the character’s strengths and weaknesses but also tells a story about the world they live in. The weapon had to feel iconic, with details like elemental gems, runes, or insignias to imbue it with mystical power.
We were encouraged to think about how the weapon would function in battle, what resources would be available in the character’s environment, and what materials would give it unique properties. To tie it all together, we were asked to explore storytelling through the design—connecting it to the character and their world.
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I envisioned a weapon inspired by Aztec culture and a lush jungle environment, blending organic and mystical elements. I played with a combination of earth and air elements, drawing inspiration from the natural resources of such a setting: vines, stone, wood, flowers, obsidian, and swirling patterns reminiscent of wind.
Some key ideas I incorporated into my designs:
Swords: Inspired by traditional Aztec macuahuitl weapons, featuring long handles and blades embedded with jagged obsidian shards.
Throwing Knives: Small, lightweight weapons with obsidian tips and feathered ends to emphasize movement.
Axes, Clubs, and Staffs: Larger, imposing weapons adorned with swirling designs, vines, and tassels that would sway in the breeze.
Floating Gems: To represent air, I toyed with the idea of suspended gemstones, creating a sense of weightlessness and mystical energy.
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After the Workshop ended, I revisited this design in 2024. I even created a character to wield the sword—a small, determined figure dwarfed by the weapon, inspired by the iconic Buster Sword from Final Fantasy VII. This was a nod to my shared love of the game with my mentor, Randy. Following that, I created adversaries and companions because… I am a storyteller. Part of the brief was to know who this weapon as for. So… I created the character, her enemy, and her pet. Because… as I often tell my friends, I can be a bit of an overachiever.
2 - street furniture
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3 - environments
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4 - magic gemstones
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5 - player living quarters
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6 - Christmas challenge
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What should we know about the services you provide? Better descriptions result in more sales.
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What should we know about the services you provide? Better descriptions result in more sales.
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What should we know about the services you provide? Better descriptions result in more sales.